What is the 64 cube in backgammon?

What is the 64 cube in backgammon?

doubling cube
The doubling cube is a die included in backgammon sets used to raise the stakes of the game. Instead of pips, it has the Arabic numbers 2, 4, 8, 16, 32 and 64 written on it and is usually larger than the other dice. When the game starts, the game is placed on the bar with 64 facing up.

What dice has 64 on it?

backgammon doubling cube
The backgammon doubling cube resembles a regular die, but it is a little larger, and it has the numbers 2, 4, 8, 16, 32, and 64 printed on its faces. The doubling cube keeps track of the current stakes of the game.

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What are the numbers on the doubling cube for?

A cubical block, slightly larger than a regular die, with the numbers 2, 4, 8, 16, 32, and 64 marked on its faces. It is used for keeping track of the increase in stakes of the game and the player who next has the right to double. The cube starts in the middle with the number 64 facing up (representing a value of 1).

What is x2 in backgammon?

Double. An offer made by one player to his opponent during the course of the game (on that player’s turn, but before he has rolled the dice) to continue the game at twice the current stakes. The opponent may refuse the double, in which case he resigns the game and loses the current (undoubled) stakes.

What is the extra dice for in backgammon?

Rules. The Backgammon doubling cube is just like a regular die, while a bit bigger, having the numbers 2, 4, 8, 16, 32 and 64 printed on its faces. The doubling cube keeps track of the current stakes in the game.

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What’s the big dice for in backgammon?

What does x2 mean in backgammon?

What is Crawford rule in backgammon?

The Crawford rule states that if one player reaches a score one point short of the match, neither player may offer a double in the immediately following game. This one game with no doubling is called the Crawford game.

What is the best dice roll in backgammon?

Beginning players are often surprised to learn that 3 and 1 are the best opening numbers you can roll. After all, with a grand total of four pips, this is a pretty puny roll. Sure, you get to make a point, but there are other rolls that make good points too, like 4-2 (the four-point) and 6-1 (the bar-point).