What weapons work underwater in 5e?

What weapons work underwater in 5e?

Crossbows, nets, javelins, spears, tridents, and darts are able to be used normally underwater. For all ranged weapons, even those that aren’t subject to disadvantage, they must be used within the weapon’s normal range. Going beyond that, the attack automatically misses.

Can you breathe underwater in DND?

There are a number of ways characters might gain the ability to breathing underwater. Druids, Rangers, Sorcerers, and Wizards all have access to the 3rd level spell: Water Breathing. There are potions, caps, and rings that all might grant Water Breathing. Holding your breath is straightforward, you can just do it.

What magic items can Artificers make?

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Replicable Magic Items (10th Level Artificer)

Magic Item Attunement
Eyes of the eagle Yes
Gauntlets of ogre power Yes
Gloves of missile snaring Yes
Gloves of swimming and climbing Yes

What is a major Magic Item 5e?

Major magic items are more along the lines of +1-+3 weapons and armor, things that can make a bigger difference in gameplay. Minor magic items has a lot more consumables and limited use items. 5.

When should I give magic items 5e?

Give out as much as you feel is necessary; tbh, I feel like the treasure hoards in the DMG give out magical items too freely. Yup! Hoard for the whole dungeon and I split it up. If the players don’t clear out a part of it and find some of it then they won’t get it all.

What weapons are good underwater?

Covert_Shores_Guide_to_Underwater_weapons

  • Covert Shores guide to underwater weapons.
  • Diver’s knives.
  • SPP-1 underwater pistol.
  • Mk.I Underwater Defense Gun.
  • Rebikof spear gun.
  • P-11 underwater pistol.
  • APS-5 underwater assault rifle.
  • QBS-06 underwater assault rifle.
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What weapons work well underwater?

The only melee weapons which can be used effectively underwater are daggers, javelins, short swords, spears, and tridents.

How long can 5e stay underwater?

According to the Player Handbook, a character can hold their breath for a number of minutes equal to 1 + their Constitution Modifier. If they have a negative Constitution Modifier, they can hold their breath for 30 seconds.

How do you make magic items in D&D?

A character must have the spell slots and be able to cast a spell that an item will produce in order to imbue an item with that magic. This includes having and expending material components the spell requires. Magical items that do not produce spells still require spellcasters to create the item (such as a +1 weapon).

How do you make a homunculus in D&D?

While speaking an intricate incantation, you cut yourself with a jewel-encrusted dagger, taking 2d4 piercing damage that can’t be reduced in any way. You then drip your blood on the spell’s other components and touch them, transforming them into a special construct called a homunculus.

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